My Places for Android

For our final project in our mobile device programming class, Dylan and I were to create an app of our own choosing. After spending some time with maps in our last project, we wanted to play with that some more, and also, more than anything, we wanted to mess around with menu layouts, and really […]

Simple LWJGL/OpenGL Game using continuous collision detection

For our game design class, Dylan Otto Krider and myself were to elaborate on an earlier program we wrote that consisted of a blue player box that could move, red enemy boxes that were stationary, and yellow boxes for food that gave you some kind of reward for eating it. To be specific, we were […]

A .txt file of all English words

Where Can You Find A Text File Of All English Words So, I have been talking with my friends Bryan and Dylan and we were all wondering where to find a list of all the words in the English language for programming purposes, so I actually remembered at school the other day and found one […]

Timer Project is a program that uncovers the advantages of using cache memory by using java arrays to demonstrate the time difference between the processor going to memory to get data or by going to cache memory to get data. This download is a zip file containing the .java file so that people can see […]

Taking a screenshot in Android 4.0 and later

To take a screenshot in android 4.0 (Honeycomb) and later, simply hold down the POWER button and the VOLUME_DOWN button at the same time until an animation appears. You can then access them through your Gallery app and send them through email, share them, etc… Sorry Mac folks, I don’t know an iOS solution. 🙁 […]

Grueling semester

Finished my summer of math. Now ready, and super excited to move on to this falls classes. They are as follows: -Fundamentals of Game Programming: We will be using java and openGL to write 3D games, learn methods of 3D collision detection, openGL rendering (or JOGL since we’re writing in Java instead of C++), and […]

Summer of Math

Sadly, I’m putting all projects and programming related things on hold for the next 9 weeks to learn some more calculus before continuing with game programming. In the fall I’m taking a class where we will be using calculus derived methods regularly to do things like detect 3D collisions, move 3D objects, rotate objects, etc… […]