Category: Math/Physics for Game Programming

Simple LWJGL/OpenGL Game using continuous collision detection

For our game design class, Dylan Otto Krider and myself were to elaborate on an earlier program we wrote that consisted of a blue player box that could move, red enemy boxes that were stationary, and yellow boxes for food that gave you some kind of reward for eating it. To be specific, we were […]

Summer of Math

Sadly, I’m putting all projects and programming related things on hold for the next 9 weeks to learn some more calculus before continuing with game programming. In the fall I’m taking a class where we will be using calculus derived methods regularly to do things like detect 3D collisions, move 3D objects, rotate objects, etc… […]