Category: Games

Simple LWJGL/OpenGL Game using continuous collision detection

For our game design class, Dylan Otto Krider and myself were to elaborate on an earlier program we wrote that consisted of a blue player box that could move, red enemy boxes that were stationary, and yellow boxes for food that gave you some kind of reward for eating it. To be specific, we were […]

Cursed 2D Finished

Cursed2D is finally done and finished. I’m willing to live with it’s faults, as it’s my first game, however there is one snag. I wanted to have it be playable through the web browser using Java WebStart, and I’m having a little trouble getting that going, but I’ve consulted some people with a little more experience in […]

New Menu Screen & Almost Finished

The new Menu Screen All that remains now is finding the best way to deploy the game. It is finished,except for a few minor adjustments that will be made over the next couple days. Deployment is the issue though, and right now, I’d like to use Java Web Start, so people could play the game […]

Skeleton Prototypes

Today, skeletons were added to the list of enemies that thwart you in the Cursed2D. (Finally!) The artwork, again, provided by Reiner. Check out his collection of 2D monsters here. Pretty cool stuff. The algorithms are a little spotty, and so is some of the animations programming, but they’re for the most part completed. Finding […]